What is xenofiction?

Xenofiction is fiction told from the perspective of non-human minds, cultures, or beings. It can include animals, aliens, artificial intelligences, fantasy species, or other forms of life whose experiences differ from ordinary human viewpoint characters.

That is what makes xenofiction so fascinating to me. It asks a simple but difficult question: what would the world look like through eyes that are not human?

For some stories, that non-human perspective might be close to our own. The characters may love, grieve, argue, joke, and hope in ways that feel familiar, even if their bodies, societies, or worlds are strange. Other stories push much further, presenting minds and cultures that are difficult, uncanny, or almost impossible for a human reader to fully understand.

Both approaches can belong under the broad umbrella of xenofiction. The important thing is that the non-human perspective is not just decorative. It shapes the story. Alien fiction may be something of a niche genre, but it is also a blank canvas. And a blank canvas has considerable allure.

Why Xenofiction Is Different From Ordinary Sci-Fi

Science fiction is often described as one of the most imaginative genres because it deals with things that do not yet exist, or may never exist at all. It can explore distant planets, future technologies, alien civilisations, impossible disasters, artificial intelligence, and forms of life beyond our current understanding.

Xenofiction takes that speculative quality and moves it into the viewpoint itself.

In many science fiction stories, the world is strange but the perspective is human. A human explorer visits an alien planet. A human scientist studies an artificial intelligence. A human crew encounters an unknown species. Xenofiction asks what happens when the alien, animal, machine, or non-human being is not merely observed, but becomes the centre of the narrative.

That is also what makes xenofiction challenging. Human authors are trying to create perspectives we cannot truly verify. We cannot interview an orca and ask about its inner life. We cannot visit another planet and record how its inhabitants think, dream, govern, worship, or argue over breakfast.

So xenofiction is always an act of imagination. It is speculative not only in setting, but in consciousness.

Alien Perspectives and Non-Human Characters

One of the interesting difficulties with xenofiction is deciding what counts as a genuinely non-human perspective. It seems to be something of a debate what qualifies as alien fiction and which is essentially just ‘rubber-masked humans’. This is not helped by the fact that people have their boundaries in remarkably different places. One person haughtily dismisses a story with the remark, “That’s hardly what I consider to be imaginative alien fiction. You could replace the aliens with humans and it would make no difference.” Another says, “I couldn’t understand that story at all. The names alone boggled me.” (Author note: I once received a review from someone who said they got ten pages into my book before putting it down in frustration because of the names. I have also received reviews saying my characters are too human because they pal around with each other. Such is life.)

A simple test sometimes suggested to writers is this: could you replace the non-human characters with human characters and still tell basically the same story? If the answer is yes, then the non-human elements may be mostly cosmetic. If the answer is no, then the story is probably doing something closer to xenofiction.

I think this test is useful, but not perfect.

For example, a character does not have to be physically monstrous or incomprehensible to carry xenofictional elements. Superman is a useful boundary case. Clark Kent looks human and was raised among humans, but he is not human. His Kryptonian origin is central to his powers, his mythology, his isolation, and his connection to larger cosmic conflicts. Whether or not every Superman story should be described as xenofiction, his alien identity is not merely decorative.

On the other hand, some stories use animals or non-human designs while presenting characters who are essentially human in every meaningful way. Night in the Woods, for instance, depicts its cast as animals, but the town, the relationships, the problems, and the emotional lives of the characters are deeply human. I enjoyed the game a great deal, but I would describe it as zoomorphic fiction rather than xenofiction. The characters look like animals, but the story is not especially concerned with animal minds or non-human culture.

That distinction matters. Xenofiction is not just about appearance. It is about perspective.

Xenofiction in Science-Fantasy

People who enjoy science fiction are probably familiar with the terms hard sci-fi and soft sci-fi. Hard science fiction usually stays close to known science, while softer science fiction is more willing to use speculative technologies, mythic structures, or impossible forces. The Martian sits much closer to hard science fiction. Star Wars is much softer, to the point that it often feels like fantasy in a high-tech setting.

I think xenofiction has a similar spectrum.

Some xenofiction tries to create genuinely alien minds: beings whose senses, instincts, language, social bonds, or values are radically unlike our own. These stories can be fascinating, but they can also be demanding. If the viewpoint becomes too strange, the reader may spend so much energy trying to understand the perspective that the emotional experience of the story becomes distant.

Other xenofiction gives its non-human characters a more recognisable emotional core. The characters may still come from alien worlds or unfamiliar cultures, but they want, fear, love, grieve, compete, protect, and wonder in ways readers can connect with.

My own tastes sit somewhere in the middle. I love alien fiction, strange cultures, and unusual character designs, but I also want enough emotional familiarity to stay immersed. I enjoyed the aliens of works like Mass Effect and, when I was younger, Animorphs, because they offered interesting species and worldbuilding while still giving me characters I could understand and care about.

For me, the sweet spot is somewhere between total familiarity and total strangeness.

The Xenofiction Continuum

When I think about xenofiction, I imagine it as a continuum.

At one end are stories where the characters are biologically non-human, but psychologically and culturally very close to us. They may look alien, animal, mechanical, or fantastical, but they think and behave in recognisably human ways.

At the other end are stories that try to move as far from human experience as possible. These characters may have different senses, different moral instincts, different ways of forming relationships, different ideas of selfhood, or cultures that do not map neatly onto human societies.

Most non-human fiction sits somewhere between those extremes.

The xenofiction continuum

There is also a question here that I find genuinely difficult: what does it mean for a character to be “psychologically non-human”? We often describe emotions like grief, joy, affection, loneliness, fear, or curiosity as human, but many animals on Earth appear to experience rich emotional lives. If a non-human character feels sadness, does that make them too human? Or does it simply suggest that emotion itself is not exclusive to humanity?

This is one reason I do not think xenofiction needs to be gatekept too aggressively. If the story is meaningfully told through a non-human perspective, then it can belong in the conversation. How far that perspective departs from human experience will depend on the author, the story, and the intended emotional effect.

Writing Xenofiction

Since writing my own xenofiction stories, I have noticed that readers have very different preferences.

Some people find my characters, settings, and cultures strange or complicated. Others feel the opposite: that the characters are not alien enough because they laugh, cry, argue, make jokes, form attachments, and go about their lives in ways that feel recognisable.

I think that tension is part of the genre.

Every reader has a different threshold for strangeness. Every writer has a different balance between accessibility and invention. Some stories thrive by making the non-human perspective difficult and uncanny. Others work because they find familiar emotions inside unfamiliar bodies and worlds. As a writer, I have accepted that I genuinely cannot please everyone and myself at the same time. All I can say is that I write and illustrate stories and characters that I like, and then I do my best to ensure that the work is quality enough for people to give up their time to read or engage with.

My advice to anyone writing xenofiction is simple: tell the story you actually care about. Build characters you love, give them a world that shapes them, and think carefully about how their non-human nature affects what they notice, value, fear, and misunderstand. As with any creative endeavour, it is a marathon, not a sprint, and non-human fiction is no different.

The goal is not to pass an imaginary purity test. The goal is to create a perspective that feels alive.

Where to Start with Xenofiction on Zircona Works

Zircona Works is home to a fully illustrated xenofiction universe told from alien perspectives. The Z-Verse includes science-fantasy stories about alien worlds, non-human cultures, strange encounters, cosmic mysteries, and characters trying to survive in a universe much larger than themselves.

New readers can start with the free prequel story, A Civilised Nation, which introduces the Z-Verse and two of its major characters, Qwatajawa and Xa-Kol. For a more interactive introduction, you can also play Something by the River, a free visual novel set inside the Z-Verse.